2/28/2023 0 Comments New vegas enb anti aliasingPerformance requirements become even higher when adding PP effects however(And in some cases will add blur to the image as SGSSAA will process the new shaders as well) You can however use older SweetFX (Basic sharpening and a border shader to hid garbage at the edges) and other injectors often without a problem. If you are using any recent version ofReshade you HAVE to add the Depth bit(0x00400000) otherwise it doesn't work anymore. And as you'll see the problem still exists to an extent.) Run the game at 4xDSR and then crank up the SSAA to 4x and turn on FXAA at the same time. If you want to tank your framerate and look to see yourself. (The texture aliasing is so bad on the one to the center right that it almost looks like dithering lol)Įven extreme brute force SSAA is unlikely to fix it. So in that image there's all kinds of things happening, but the most likely things you are distracted by are the texture and shader aliasing present on the two big buildings present there. And depending on how they actually render textures and treat mipmaps it can affect how texture aliasing is affected by using SSAA as well. (At best it will make those harsh edges smaller but not complete the missing information properly). The SSAA will help out with a lot of aliasing but it can't do anything about specular/shader aliasing in a lot of cases. Click to expand.You are at the mercy of the developer.
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